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AI Insights · Timothy · January 2022

Performance of Top 5 Cooking Games in Australia Q4 2021

In Q4 2021, the top 5 cooking games in Australia showed varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.

Performance of Top 5 Cooking Games in Australia Q4 2021

In the fourth quarter of 2021, the top 5 cooking games in Australia exhibited a range of performance metrics. Here’s a detailed analysis based on data from Sensor Tower.

Cooking Fever: Restaurant Game saw its weekly revenue peak early in the quarter at around $17.6K but faced a gradual decline, ending the quarter at approximately $12.3K. Weekly downloads started at 6K and dipped mid-quarter, before recovering to 5.2K by the end. Active users decreased from 31.8K to 26.1K in October but rebounded to 32.3K by the end of December.

Coffee Stack experienced a dramatic rise in weekly downloads from a modest 10 in early November to a peak of 14.5K in early December, before stabilizing around 7.5K. Active users followed a similar trend, climbing from 54 in early November to 23.5K by mid-December, then settling at 14.8K. Revenue, however, remained minimal, peaking at $19 in the week of December 20.

Sushi Roll 3D - ASMR Food Game maintained a relatively steady revenue stream, averaging around $25 to $35 per week. Downloads showed fluctuations, starting at 5.1K and dropping to 2.2K in late November, then rising to 5K by the end of December. Active users mirrored this pattern, beginning at 48.2K, dipping to 37.3K, and ending the quarter at 45.9K.

Cooking Madness-Kitchen Frenzy exhibited a consistent weekly revenue, ranging between $13.9K and $17.8K throughout the quarter. Downloads peaked at 4K in late October and again at 4.5K in the last week of December. Active users increased from 9.6K in late September to 13.6K by the end of the year.

Fork N Sausage had a stable download trend, starting at 4.3K and ending at 4.8K, with minor fluctuations in between. Active users ranged from 11K in late September to 10.6K at the end of December, showing a slight decline over the quarter.

These insights reflect the dynamic nature of the mobile gaming market in Australia. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022